11/14/2022 0 Comments Ripping from frostbite gamesPerhaps, unfortunately, and perhaps fortunately, I only work in 3ds Max, so the option to migrate from 3ds Max to Blender is not possible.Īlso, according to my friend, there are no problems when importing a model into Maya with UV channels. Moreover, if you import such an FBX file into Blender, all UV channels are present, their contents are displayed correctly and you can work with it.Įxporting from Blender back to 3ds Max has no effect. This has been tested on different versions of 3ds Max, from 2015 to 2022 - the result is the same. Instead of the data that should be contained in the UV channels, 3ds Max only displays the automatically generated projection (as if a modifier was applied to remove the UV data before reading the UV data). What is the point: If you export models in Autodesk FBX format, then after importing such a file into 3ds Max, there are no UV channels in it. Most likely, this feature is related to the Frosty Editor, but since my call was ignored in their Discord server, I will create a topic here - perhaps some of you know the solution. While preparing the models from the Need for Speed games on the Frostbite engine, I noticed one interesting problem (or peculiarity).
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